The MoveUp toolbar

Click on the icons below to see the full explanation

  _moveup_convert   Converts surfaces to mesh (converts, joins, sews and normalizes)
  QuadRemesh   "Quickly create a quad mesh from existing surfaces, solids, meshes, or SubDs—ideal for rendering, animation, CFD, FEA, and reverse engineering."
  _moveup_triremesh   Remesh using a triangular mesh (provides a more homogeneous mesh)
  _moveup_spliter   Mesh split (for a perfect fit in continuous geometries)
   _moveup_map_edit   Map,Edit Map and Texturize
   _moveup_map_many   Map batch (maps numerous meshes using the last used configuration)
  UVEditor   "Rhino’s UV Editor controls how material textures wrap around their geometry. Fine-tune the mapping to get just the right look."
  _moveup_fade   Fade edges (apply to already mapped meshes for curved or ramp edge finish)
  _moveup_texture   Texture batch (generates several reliefs in a batch process)
  _moveup_mesh_to_image   Create image from 3d mesh
   _moveup_licence   Information (shows remaining license time)
      Help videos on Youtube