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_moveup_convert |
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Converts surfaces to mesh (converts, joins, sews and normalizes) |
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QuadRemesh |
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"Quickly create a quad mesh from existing surfaces, solids, meshes, or SubDs—ideal for rendering, animation, CFD, FEA, and reverse engineering." |
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_moveup_triremesh |
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Remesh using a triangular mesh (provides a more homogeneous mesh) |
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_moveup_spliter |
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Mesh split (for a perfect fit in continuous geometries) |
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_moveup_map_edit |
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Map,Edit Map and Texturize |
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_moveup_map_many |
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Map batch (maps numerous meshes using the last used configuration) |
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UVEditor |
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"Rhino’s UV Editor controls how material textures wrap around their geometry. Fine-tune the mapping to get just the right look." |
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_moveup_fade |
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Fade edges (apply to already mapped meshes for curved or ramp edge finish) |
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_moveup_texture |
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Texture batch (generates several reliefs in a batch process) |
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_moveup_mesh_to_image |
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Create image from 3d mesh |
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_moveup_licence |
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Information (shows remaining license time) |
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Help videos on Youtube |